Games that take ten minutes or less
Short games for the gap between two other things. Good for settling a group at the start, filling the wait before pick-up, or resetting the energy in the middle of a long session.
- Games to Play with No Resources
1 2 3 4
A quick reflex game played in pairs. On '4', try to trap your partner's finger on your palm while pulling your own away.
- Up Front Games
Carrot in a Box
Two boxes, one carrot. One player knows where it is, the other has to read their bluff and decide whether to swap.
- Up Front Games
Cheese or Font
The leader reads out a name and the group decides whether it is a cheese or a font. Hands on head for cheese, hands on hips for font.
- Up Front Games
Cyclist or Pokémon
The leader reads out a name and the group decides whether it belongs to a professional cyclist or a Pokémon. Hands on head for cyclist, hands on hips for Pokémon.
- Get to Know You
Flip the Sheet
A whole team stands on one bed sheet and has to turn it over without anyone stepping off.
- Games to Play with No Resources
Get in that Group
Everyone moves around the space until the leader calls a number. Players must instantly form groups of exactly that size or they're out.
- Up Front Games
Guess the Intro
Two seconds of a song is all the group gets. First team to shout the title takes the point, and the clip grows if nobody can pick it.
- Up Front Games
Guess the Leader
Baby photos of the leaders go up one at a time and the whole group points at whoever they think it is before the answer is revealed.
- Attention Grabbers
Hand Up
The leader raises their hand silently. Group members copy, and the signal spreads until everyone is quiet and attentive.
- Get to Know You
I Take The Teeth
Players pass a phrase around the circle while hiding their teeth. Show them and you're out.
- Attention Grabbers
If You Can Hear Me, Clap Once
A clever attention-getter that becomes a game. Get the whole group clapping in unison as fast as possible.
- Food Games
Lollie Soccer
Two players sit either side of a desk and try to blow a lolly off their opponent's edge using nothing but a straw.
- Up Front Games
Minute to Win It
Volunteers take on a series of daft sixty-second challenges built from everyday objects while the rest of the group counts down.
- Attention Grabbers
Mirroring
The leader performs silent actions and the group mirrors them exactly, creating instant quiet focus without a word being said.
- Get to Know You
Name Drop
Two players face off either side of a sheet. When it drops, first to say the other's name wins.
- Get to Know You
Name Race
A simple circle game where everyone says their name in turn, then races to see how fast the whole group can get through it.
- Attention Grabbers
Rhythmical Clapping
A clapping pattern game where the leader claps a rhythm and everyone must repeat it, with the patterns growing longer each round.
- Attention Grabbers
Sign Language
Teach the group a simple sign, tapping fingers on the cheek, that means 'freeze and face the leader' whenever they see it.
- Memory Verse Games
SMS Memory
A mid-week challenge for older groups: everyone sends the memory verse to the group chat at a set random time, and closest to the mark wins.
- Attention Grabbers
Special Clap
The group learns a special rhythmic clap that, once mastered, is used as an attention-grabbing signal to bring everyone to silence.
- Up Front Games
Taste the Difference
Blindfolded volunteers taste their way along a table of mystery foods and try to name each one while the group watches on.
- Up Front Games
Taylor Swift or Proverbs
The leader reads a quote and the group decides whether it is a Taylor Swift lyric or a verse from Proverbs. Hands on head for Proverbs, hands on hips for Taylor.
- Up Front Games
Toilet Paper Pull
Two volunteers race to empty a roll of toilet paper off a broom handle, by any method they can think of.
- Up Front Games
What's in the Box?
Two volunteers face off across a box of strange objects, describing what they can see, and the other has to work out whether they are lying.
- Up Front Games
What's in the Can?
A week-by-week guessing game with one unlabelled tin. Each week a new volunteer shakes it, weighs it up and guesses what is inside.